Surround Me with Visions

Surround Me with Visions

Immersion for seekers of new realities often starts with images that surround.  3D films and TVs, augmented reality apps, and surround vision goggles all provide a sense of another world supplanting reality.  This world is one that may also include other sensory dimensions, but the primary building block is visual conjuring. At a basic level, [...]

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A Constellation of Dots (Math for Art’s Sake II)

A Constellation of Dots (Math for Art’s Sake II)

Following on from Math for Art’s Sake I, in this post I look again at geometry in the service of art, this time looking at Microsoft’s Kinect sensor technology and Piero della Francesca’s orthographic projection maps of the human head.   Viewing a ‘Kinected’ object through infrared light reveals ‘a dissolution of surfaces into a constellation [...]

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Math for Art’s Sake

Math for Art’s Sake

“He who does not understand the supreme certainty of mathematics is wallowing in confusion.”  Leonardo da Vinci. Artists of the Italian Renaissance were driven to understand the perfection of math and the natural laws of geometry (notably linear perspective) in order to create beauty in representational art. There are some art movements where math is [...]

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Heaven in a Box

Heaven in a Box

As mass consumers, we have now had a few decades of 3D ‘dollhouse VR’.  By this I mean a three dimensional world in a box (games console and PC screens) which we can project ourselves into.  And like a dollhouse – the inner psychological depths and expansive terrains unfold for the intrepid.  The worlds we [...]

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The Volumetric Eye

The Volumetric Eye

The 3D modeller is an expert in volumetric analysis. They can look at complex objects in the real world such as trees, vehicles and architecture, and see volumetric primitives (cubes, spheres, tubes etc.) underlying the complexity. Without this ability, a would-be 3D modeller would flounder. Industry software like 3D Studio Max quickly trains modellers to [...]

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My Avatar, My Salvation

My Avatar, My Salvation

Immersion in virtual worlds begins with the ability to enter that world, usually as a character, be it human, android, or furry.  This character, our avatar, represents our self – a variable blend of who we think we are and who we might want to be, if even for a moment. If we see our [...]

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Marvelous Vistas

Marvelous Vistas

You will experience great pleasure by gazing out from the mountain over the countryside for you will get the impression of looking not at the landscape but at some great painting” Pliny the Younger, a learned Roman Prosecutor, wrote this in the 1st Century AD. He is describing the effect that panoramic plateau scenes can [...]

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The Magic of Surface Detail

The Magic of Surface Detail

Surface detail is core to the achievement of visual verisimilitude, or the convincing representation of reality.  The classical philosophers including Plato considered verisimilitude to be an indispensable feature of powerful art and literature – in that verisimilitude was the medium in which to suspend disbelief. Renaissance painters embraced this principle.   In an age before [...]

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Humanism – the Renaissance meets VR

Humanism – the Renaissance meets VR

Is Renaissance Humanism a central feature of VR experiences? It’s important to define firstly what my understanding of these concepts are for the purposes of this blog. My oversimplified take on Renaissance humanism is that it was characterized by an emphasis upon the potential of the individual for self realisation through education, artistic appreciation and social [...]

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